by Stephanie Critchfield
I was checking out Kiip today. So I decided to share. If you haven’t heard of Kiip, they are an incentive-based promotion company, targeting casual mobile gamers. What caught my attention was the fundamental game theory they employ.
Now, there is a lot of gaming theory out there. In fact, it has become a very active part of the evolution of marketing. We’ve seeing grow for months. Perhaps most notably with with check-in platforms like FourSquare and WeReward. You’re incented for your activity. Particularly with WeReward, where there is a monetary incentive.
Gaming in the mobile category, however, has been slow to evolve the way brands are integrated. In the mobile space, it’s been little more than dropping a banner into the game, or an "interstitial" – not unlike you’d see on a website. But that’s the problem, this isn’t a website.

How Kiip works: You receive actual awards for game achievements. So, let’s say you finally kill the Hang ‘em High level in Angry Birds, you could be rewarded with a free bag of chips from a participating Kiip partner. It fits into the pre-planned game level goals and hightens the reward for game play.
As they share on their site, it’s a more direct reward – tied into the emotion of a gamer's experience than seeing an ad in the game. If you can blend marketing by making it a part of the experience, a player’s take away isn’t that the product was intrusive, but rather a reward for their achievement.

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